hoi4 road to 56 equipment names

Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. All rights reserved. This has 3 types: army, navy, and air. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. This is a community maintained wiki. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". You have to go down the civil war route, yes. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Dont use this mod. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. With Death or Dishonor equipment variants can alternatively be licensed from other countries. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Currently compatible with 1.10 Collie. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. These can be edited to change the position or the font. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Hi, is there a way to see the equipment names added by a Mod? For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. defined within the interface file of the folder. It also will have to be within a technology folder that's assigned to hold doctrines. This mod is compatible with Version 1.10 Collie & all DLC. This also modifies how the paths are drawn between technologies. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. This has an effect on production efficency retention. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This page was last edited on 18 February 2023, at 20:36. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. For large items, usually the name of the technology is also shown on the tree without needing to see the description. You read that correctly. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Additionally, this is also where sub-technologies are assigned. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. ae 1000 infantry_equipment_3 Create an account to follow your favorite communities and start taking part in conversations. This would also make the description the same as the equipment's description, if one is present. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. These are the only ships whose equipment can be obtained through cheat codes. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Adding icons, including the background or the stripes highlighting technologies. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Keep your eye on this one. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. This guide allows you to quickly spawn equipment in game. Technologies can be used to apply effects and static modifiers towards the country researching them. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. 44. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Unpopular opinion: battleplans are the most fun way to play the game. If you're looking for equipment codes, check out our equipment names list. This item will only be visible to you, admins, and anyone marked as a creator. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. The veteran alternate history mod on the block. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Many of the factions will have their own unique decisions and focus trees. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. I see a lot of "how to win as the soviets" posts in here. The background box which GFX is used. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. This item will only be visible in searches to you, your friends, and admins. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Press J to jump to the feed. A technology or doctrine tree item is the technology itself within the tree. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. For example. Kaiserreich asks the daring question of: What if Germany won WWI?. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Sub-technologies where to position them in the tree, which GFX they use. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. how can I get flame tank through console command? A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. DISCLAIMER: Many of these mods have been since discontinued or abandoned. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! They might as well just ask Paradox to make a new game. If it's not met, then any technology connected to it via path = { } will also become invisible. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Otherwise, the technology branch will never appear in-game. I try ae 5000 infantry_equipment_1 and it isnt accepted. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Information, Frequently Asked Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. 517. Each tank equipment type and the armored vehicles based on it form a family. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. This mod is compatible with Version 1.10 Collie & all DLC. Join. Support Equipment is an example of a type of equipment. 1 / 2. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! 114. r/hoi4modding. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Compatible with Collie 1.10. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. tiermaker.com. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. This mod is, unfortunately, fully compatible up to 1.10 Collie. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Officially compatible up to Patch 1.9.3. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This mod is compatible with Version 1.9.2 Husky & all DLC. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. With the addition of the new in-game radio, now is a better time than ever to try this mod out! There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. It is only visible to you. He/Him. For doctrines, it's also typical to add the textbox detailing what the folder is. Last time we checked, this mod is compatible with Husky 1.9.1. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. Please Help! The error message complains about something with map error. Strategic destruction or Grand battleplan). If you're looking for equipment codes, check out our equipment names list. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Join. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. When I try to make another country annex it it makes my game crash. Ship variants (ship classes) have a particular set of modules attached to them. This information is usually found on each mods page as they usually list which mods they are able to run with. That said, this is still a fascinating project, and one to keep an eye on! This is a submod for the extensive and popular "Road to 56" you can find on the workshop. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). The definition for doctrine items is fully identical and does not differ from technologies in any way. This mod is compatible with Version 1.10 Collie & all DLC. Please note that you must have the appropriate technology to receive the equipment. Well youre in luck! The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. which get used in determining which container exactly to use. in areas where the Paradox team may have glossed over. In order to mark a technology as a doctrine, it must have doctrine = yes. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. This item has been removed from the community because it violates Steam Community & Content Guidelines. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. start_year = 1935 assigns the year at which the technology is intended to be researched. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Enhanced Non-Historical Outcomes These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) You can always roll back yourHoI4version to continue your campaign. This is done with the naval folder with Man the Guns, for example. Sometimes totally overhauling the game requires a subtle touch. Doesn't seem to crash when I play normally. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. The official subreddit for the Hearts of Iron 4 Mod Road to 56. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Hi, will this mod get updated when the main mod gets its update? The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. Notably, this also applies to the modifiers of the technology. All trademarks are property of their respective owners in the US and other countries. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Join. A family of equipment types share common mechanical parts that make transitioning production between them easier. we didn't, only added techs have a different nomenclature. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology.

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hoi4 road to 56 equipment names